Kosmos Games is a gaming company leading the publishing of web games and focusing on social casual mobile games. Our titles — Solitaire Social, Mahjong Social, Yatzy Social and others — consistently rank in the Top Grossing Facebook Instant Games (positions 10–20). The company is now entering an active phase of mobile expansion.
We are looking for a UA Lead / Performance Marketing Lead who will own the strategy and execution of user acquisition for our key products (web for retention, mobile for growth), build a scalable and experimental UA system, and become one of the key drivers of revenue growth.
What you will do
- Grow the revenue and profitability of the portfolio through efficient web & mobile UA: identify, validate, and scale profitable “product × channel × creative” combinations.
- Build a systematic and scalable UA engine that does not require constant hands-on involvement from the CMO: processes, reporting, automation, control points instead of micromanagement.
- Act as a partner and leader for Product, Creative, and Analytics teams: jointly search for growth opportunities instead of “spending on autopilot.”
Required experience and skills
- Deep hands-on experience with Facebook Ads and Google Ads (web and/or mobile) in performance format, with monthly budgets from tens of thousands of dollars.
- Experience scaling games or similar products to profitable UA (ideally — casual, social, casino, or board games).
- Strong analytical skills: unit economics, cohorts, LTV/CAC, ROI, understanding how creatives and channels impact project P&L.
- Ability to set and validate hypotheses without emotional attachment: evaluate value vs. risks & complexity, kill non-working ideas quickly.
- Experience managing people (minimum 2–3 team members) or a strong track record of mentorship and managing contractors/agencies.
What we offer
- Real product impact: you will work with games that already generate stable revenue and lead their niche, as well as mobile products we aim to accelerate into new growth.
- Autonomy and trust: we expect mature decisions and alternative points of view — micromanagement is not part of our culture.
- A strong senior team: UA, creatives, analytics, producers, and a CMO with deep experience in scaling games and building processes.
- Lean, productive processes: OKRs, focus on growth levers and experimentation, regular retros and check-ins instead of endless meetings.
- Remote work with flexible hours, a distributed team, and a high performance-based compensation level.