Kosmos is a gamedev company with 11 years of experience.
Our team has created several successful social and mobile games that reached the top charts, including the Top 10 Grossing on Facebook.
Now our Tech Art team is looking for a Senior Tech Artist.
What you’ll be responsible for:
- Slicing and implementing graphics into the game;
- Managing and optimizing the graphic integration process;
- Maintaining documentation (screen maps, graphic technical requirements);
- Building and maintaining the project’s UI kit and asset library.
Key requirements:
- A strong desire to create beautiful and successful games;
- 3+ years of experience as a Tech Artist;
- Proficiency in Photoshop, Figma, and Unity;
- Basic knowledge of Git;
- Structured and optimized approach to graphic slicing and implementation;
- Ability to work collaboratively and communicate effectively across teams;
- Interest and readiness to work with neural networks.
It will be a big plus if you have:
- Experience with Adobe Animate or Spine;
- Understanding of animation principles and experience creating UI or FX animations;
- Knowledge of basic UX/UI design principles;
- Experience writing documentation;
- Experience working with Stable Diffusion;
- Experience creating 2D art;
- Basic coding skills and experience working in IDEs (IntelliJ IDEA, Cursor, etc.);
- Experience mentoring or leading a team of technical artists.
What we offer:
- A team that truly loves what they do;
- The opportunity to influence projects and a high level of autonomy in your work;
- Transparent processes and minimal bureaucracy;
- Flexible working hours – you can start your day as late as 11:00;
- Competitive salary and a strong healthcare package (DMS);
- Free psychological counseling if needed – we care about mental health too;
- Access to conferences, courses, and internal knowledge-sharing – everything you need to grow!
- Top-notch equipment and only licensed software;
- Remote work option is available!